Fun Game. Took me 21 Days.
It is a great game with one big downside: you shouldn't lose ALL your powerups when you are destroyed. Implement the following change and it will be a perfect shooter: instead of "ships remaining" have a counter for "upgrade level". when you are hit, your upgrade level reduces by 1. When it is lowered to 0, you lose. This is similar to the system in the Mario games -when you get a mushroom you get bigger, when you get hit you lose your upgrade, get hit again and you die. do it!
Very good game
This was a very good game.
It has a good style and was well designed. Also, while there were many really lame jokes, there were some pretty funny jokes too. It made the game more fun. Very good music selections. Also, the special rounds and bonuses were a nice touch.
i have a big problem with it...
it is a showcase of different cursor effects, so why didnt you hide the normal cursor? Its not hard to do and would improve the look of the graphics you designed.
the normal cursor was hidden. I have made a secound cursor that looks similar to the normal, but itr is always behind the stuff!
It was a good game, but a few minor changes could have improved it greatly.
First of all, instead of having the solved cube disappear, you should allow the player to analyze it if they choose; don't change the level until the user presses a 'next' button.
Secondly, after beating a game like this, the player should be rewarded -the ending you provided was hardly rewarding!
Third, there should be some way to select levels -perhaps a password system?
Other than that, perfect puzzle game.
Thanks for the game, I enjoyed it.
Good game. But, too easy.
This was a pretty good game but it was WAY too easy. Good job but make your future games harder or with different difficulties (you could also decrease the odds of good items coming and increase odds of bad items as time passes.)
A good idea, well executed.
I thought that this was a really good concept for a game, and it was pulled off very well. The sounds were good, the graphics were stylish, and the controls were simple.
On the downside, it got boring pretty quickly. Its fun at first, but its novelty wears off shortly. Maybe you could add elements to the game that break the monotony, such as power ups, special items or spells, or kids that can fight back- maybe by throwing rocks or something-.
Overall this game is good but entertaining for only a short time. It has the potential to be a really awesome game in a future version. That is if you decide to go that route, which I hope you do.
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